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By that time, StarCraft's e-sport scene had gained a lot of attention and EA was not about to let Blizzard control that space uncontested. It was not the multiplayer that was driving the design or even the bulk of the balancing.Īs you indicated, you could trace Command and Conquer's competitive re-focus to the development of C&C3. They certainly had multiplayer modes (even if it was as simple as dial-up support) but those modes were a extension of the single player focused gameplay. Command and Conquer's foundations were built long before high-level competitive play and e-sport viability were even serious concerns (at least for RTS's). This is not a new thing for RTS franchises even if it usually does not end well for long-time fans of those franchises. You are right, EA desperately wanted a viable Blizzard/StarCraft competitor and sadly, this meant that the Command and Conquer franchise was gradually refocused in that direction. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad.
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